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Want to cry farther? Why, pick up Mom's Lipstick, her Underwear, or her Heels. Want to cry harder? Pick up a dead puppy's head. I mean, the power-ups that affect said tears come in many forms, but check out these examples-want to cry faster? Pick up the Sad Onion. If that's not comedy gold enough for one to keep playing, one should stop reading right here and get on back to some super serious stuff like Sound of Obligation: Current Fighting 4. As Isaac crawls deeper into the ground, moving ever further from (or ever closer to?) his mother, the Legend of Zelda-style dungeons get bigger and enemies get badder, so Isaac must simply cry harder. These types of games can be difficult, yes, if one is extremely unlucky, but they can also lead to genuinely thrilling victories in said case, or really quick playthroughs in the opposite. Got a "one shot kill" kind of item to save for a strong monster? Use it on a boss monster and get the same result! These rules may screw a player over from time to time, but they can also give an advantage in certain situations. For the uninitiated, the dungeons in the game are randomly generated every time they're played, and the game's rules are very stringent. Isaac is basically a twin-stick shooter, but it's also a "roguelike" game that's accessible for gamers like me who haven't had a ton of experience with the genre. Escaping through his home's scary basement, Isaac has only his many tears to defend himself against not only his mother, but legions of creepy-crawlies and some other genuinely disturbing monsters. Upon hearing sacred words from the Lord, she attempts to play Abraham and sacrifice her son for the greater good. Players control young protagonist Isaac, escaping his fanatically Christian mother. Simply put, consider the game's average length (45 minutes) to the overall time I've put into it: 56 hours. Does that speak clearly of its clarion call? I'd rather think, though, that the game is oh-so-cleverly designed and oh-so-deliciously replayable that I just can't stay away. Perhaps it's the fact that it's PC only, so its attachment to my work machine puts it just a couple of clicks away from me.
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If the testament to a game's quality is the ease with which it convinces you to engage with it, nothing in the past year has been better than Edmund McMillen and Florian Himsl's The Binding of Isaac. Is that thing that's currently squirting blood at me what I think it is?"
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LOW Completely misjudging an enemy's projectile can really stick it to you. HIGH Nothing better than wearing your mother's clothes while fighting monsters with laser tears alongside your floating stillborn brother.
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